| bIsHLOD |
bool |
Is this level a hierarchical LOD representation of more detailed content. |
ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
|
| bValid |
bool |
If a level is tracked but never starts loading before being removed, we don't include it in the results. |
ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
|
| CellBounds |
FBox |
|
ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
|
| ContentBounds |
FBox |
|
ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
|
| FinalStreamInDistance_Cell |
TOptional< double > |
Distance at which this level was fully streamed in. |
ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
|
| FinalStreamInDistance_Content |
TOptional< double > |
|
ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
|
| FinalStreamInLocation |
TOptional< FVector > |
Location of streaming source (e.g. player) when level was fully streamed in. |
ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
|
| PackageNameInMemory |
FName |
|
ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
|
| PackageNameOnDisk |
FName |
|
ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
|
| TimeAddingToWorld |
TOptional< double > |
|
ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
|
| TimeInWorld |
TOptional< double > |
|
ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
|
| TimeLoading |
TOptional< double > |
|
ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
|
| TimeQueuedForLoading |
TOptional< double > |
All time units in seconds. |
ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
|
| TimeQueuedForRemoveFromWorld |
TOptional< double > |
|
ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
|
| TimeQueueudForAddToWorld |
TOptional< double > |
|
ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
|
| TimeRemovingFromWorld |
TOptional< double > |
|
ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
|