| bAllowReuseExitingLevelStreaming |
bool |
Set whether we allow to reuse an existing level streaming. |
Engine/LevelStreamingDynamic.h |
|
| bInitiallyVisible |
bool |
Set whether the level will be made visible initially. |
Engine/LevelStreamingDynamic.h |
|
| bLoadAsTempPackage |
bool |
If set, package path is prefixed by /Temp. |
Engine/LevelStreamingDynamic.h |
|
| EditorPathOwner |
UObject * |
Set EditorPath Owner |
Engine/LevelStreamingDynamic.h |
|
| LevelStreamingCreatedCallback |
TUniqueFunction< void(ULevelStreaming *)> |
Callback when ULevelStreaming object is created |
Engine/LevelStreamingDynamic.h |
|
| LevelTransform |
FTransform |
Transform of the instanced level. |
Engine/LevelStreamingDynamic.h |
|
| LongPackageName |
FString |
Level long package name to load. |
Engine/LevelStreamingDynamic.h |
|
| OptionalLevelNameOverride |
const FString * |
If set, the loaded level package have this name, which is used by other functions like UnloadStreamLevel. |
Engine/LevelStreamingDynamic.h |
|
| OptionalLevelStreamingClass |
TSubclassOf< ULevelStreamingDynamic > |
If set, the level streaming class will be used instead of ULevelStreamingDynamic. |
Engine/LevelStreamingDynamic.h |
|
| World |
UWorld * |
World to instance the level into. |
Engine/LevelStreamingDynamic.h |
|