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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULevelInstanceSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachLevelInstanceAncestorsAndSelf
(
AActor* Actor, |
LevelInstance/LevelInstanceSubsystem.h | ||
void ForEachLevelInstanceAncestorsAndSelf
(
const AActor* Actor, |
Runs a lambda operation along the ancestors that own the LevelInstance. | LevelInstance/LevelInstanceSubsystem.h |
ForEachLevelInstanceAncestorsAndSelf(AActor , TFunctionRef< bool(ILevelInstanceInterface )>)
| Name | ForEachLevelInstanceAncestorsAndSelf |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceSubsystem.h |
| Include Path | #include "LevelInstance/LevelInstanceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LevelInstance/LevelInstanceSubsystem.cpp |
void ForEachLevelInstanceAncestorsAndSelf
(
AActor * Actor,
TFunctionRef < bool *)> Operation
) const
ForEachLevelInstanceAncestorsAndSelf(const AActor , TFunctionRef< bool(const ILevelInstanceInterface )>)
Description
Runs a lambda operation along the ancestors that own the LevelInstance. Primarily for capturing inclusive true/false by using lambda captures
| Name | ForEachLevelInstanceAncestorsAndSelf |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceSubsystem.h |
| Include Path | #include "LevelInstance/LevelInstanceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LevelInstance/LevelInstanceSubsystem.cpp |
void ForEachLevelInstanceAncestorsAndSelf
(
const AActor * Actor,
TFunctionRef < bool *)> Operation
) const