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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULevelInstanceSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachLevelInstanceAncestors
(
const AActor* Actor, |
LevelInstance/LevelInstanceSubsystem.h | ||
void ForEachLevelInstanceAncestors
(
AActor* Actor, |
LevelInstance/LevelInstanceSubsystem.h |
ForEachLevelInstanceAncestors(const AActor , TFunctionRef< bool(const ILevelInstanceInterface )>)
| Name | ForEachLevelInstanceAncestors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceSubsystem.h |
| Include Path | #include "LevelInstance/LevelInstanceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LevelInstance/LevelInstanceSubsystem.cpp |
void ForEachLevelInstanceAncestors
(
const AActor * Actor,
TFunctionRef < bool *)> Operation
) const
ForEachLevelInstanceAncestors(AActor , TFunctionRef< bool(ILevelInstanceInterface )>)
| Name | ForEachLevelInstanceAncestors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceSubsystem.h |
| Include Path | #include "LevelInstance/LevelInstanceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LevelInstance/LevelInstanceSubsystem.cpp |
void ForEachLevelInstanceAncestors
(
AActor * Actor,
TFunctionRef < bool *)> Operation
) const