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API > API/Runtime > API/Runtime/Engine
Root object for all level actors
| Name | ULevelActorContainer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LevelActorContainer.h |
| Include Path | #include "Engine/LevelActorContainer.h" |
Syntax
UCLASS (MinimalAPI, DefaultToInstanced)
class ULevelActorContainer : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULevelActorContainer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actors | TArray< TObjectPtr< AActor > > | Array of actors in a level | Engine/LevelActorContainer.h |
|
Functions
Public
Overridden from UObjectBaseUtility
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateCluster() |
Engine/LevelActorContainer.h | ||
virtual void OnClusterMarkedAsPendingKill() |
Engine/LevelActorContainer.h |