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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULevel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint16 RegisterStreamableTexture
(
UTexture* InTexture |
Engine/Level.h | ||
uint16 RegisterStreamableTexture
(
const FString& InTextureName, |
Engine/Level.h |
RegisterStreamableTexture(UTexture *)
| Name | RegisterStreamableTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Level.cpp |
virtual uint16 RegisterStreamableTexture
(
UTexture * InTexture
)
RegisterStreamableTexture(const FString &, const FGuid &)
| Name | RegisterStreamableTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Level.cpp |
uint16 RegisterStreamableTexture
(
const FString & InTextureName,
const FGuid & InTextureGuid
)