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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULevel
Description
Called when the level script blueprint has been successfully changed and compiled. Handles creating an instance of the blueprint class in LevelScriptActor
| Name | OnLevelScriptBlueprintChanged |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Level.cpp |
void OnLevelScriptBlueprintChanged
(
class ULevelScriptBlueprint * InBlueprint
)