Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULevel
Description
Grabs a reference to the level scripting blueprint for this level. If none exists, it creates a new blueprint
| Name | GetLevelScriptBlueprint |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Level.cpp |
ULevelScriptBlueprint * GetLevelScriptBlueprint
(
bool bDontCreate
)
Parameters
| Name | Remarks |
|---|---|
| bDontCreate | If true, if no level scripting blueprint is found, none will be created |