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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULevel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorFolder * GetActorFolder
(
const FName& InPath |
Finds the level actor folder by its path. Returns null if not found. | Engine/Level.h | |
UActorFolder * GetActorFolder
(
const FGuid& InGuid, |
Finds the level actor folder by its guid. Returns null if not found. | Engine/Level.h |
GetActorFolder(const FName &)
Description
Finds the level actor folder by its path. Returns null if not found.
| Name | GetActorFolder |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Level.cpp |
UActorFolder * GetActorFolder
(
const FName & InPath
) const
GetActorFolder(const FGuid &, bool)
Description
Finds the level actor folder by its guid. Returns null if not found.
| Name | GetActorFolder |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Level.cpp |
UActorFolder * GetActorFolder
(
const FGuid & InGuid,
bool bSkipDeleted
) const