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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULevel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FixupForPIE
(
int32 PIEInstanceID |
Call on a level that was loaded from disk instead of PIE-duplicating, to fixup actor references | Engine/Level.h | |
void FixupForPIE
(
int32 PIEInstanceID, |
Engine/Level.h |
FixupForPIE(int32)
Description
Call on a level that was loaded from disk instead of PIE-duplicating, to fixup actor references
| Name | FixupForPIE |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Level.cpp |
void FixupForPIE
(
int32 PIEInstanceID
)
FixupForPIE(int32, TFunctionRef< void(int32, FSoftObjectPath &)>)
| Name | FixupForPIE |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Level.cpp |
void FixupForPIE
(
int32 PIEInstanceID,
TFunctionRef < void &)> CustomFixupFunction
)