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Called when dynamically loaded actors are being added to this level
| Name | FLoadedActorAddedToLevelPreEvent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
Syntax
class FLoadedActorAddedToLevelPreEvent : public TBaseMulticastDelegate_OneParam< void, const TArray< AActor * > & >
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, const TArray< AActor * > & > → ULevel::FLoadedActorAddedToLevelPreEvent