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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UKismetSystemLibrary
Description
Returns the list of loaded bundles for a given Primary Asset. This will return false if the asset is not loaded at all. If ForceCurrentState is true it will return the current state even if a load is in process
| Name | GetCurrentBundleState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
| Include Path | #include "Kismet/KismetSystemLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="AssetManager", Meta=(ScriptMethod))
static bool GetCurrentBundleState
(
FPrimaryAssetId PrimaryAssetId,
bool bForceCurrentState,
TArray < FName > & OutBundles
)