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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInterpToMovementComponent
Description
Initialise the control points array. Call after adding control points if they are add after begin play .
| Name | FinaliseControlPoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InterpToMovementComponent.h |
| Include Path | #include "Components/InterpToMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/InterpToMovementComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Control")
void FinaliseControlPoints()