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API > API/Runtime > API/Runtime/Engine
| Name | UIntSerialization |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/IntSerialization.h |
| Include Path | #include "Engine/IntSerialization.h" |
Syntax
UCLASS (MinimalAPI)
class UIntSerialization : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UIntSerialization
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UIntSerialization
(
const FObjectInitializer& ObjectInitializer |
Engine/IntSerialization.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SignedInt16Variable | int16 | Engine/IntSerialization.h | ||
| SignedInt32Variable | int32 | Engine/IntSerialization.h | ||
| SignedInt64Variable | int64 | Engine/IntSerialization.h | ||
| SignedInt8Variable | int8 | Engine/IntSerialization.h | ||
| UnsignedInt16Variable | uint16 | Virtual void Serialize (FArchive& Ar) override; | Engine/IntSerialization.h | |
| UnsignedInt32Variable | uint32 | Engine/IntSerialization.h | ||
| UnsignedInt64Variable | uint64 | Engine/IntSerialization.h | ||
| UnsignedInt8Variable | uint8 | Existing types. | Engine/IntSerialization.h |