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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInstancedStaticMeshComponent
Description
Indicates if the area covered by the navigation bounds of the object should not be dirtied when inserting, or removing, the object in the navigation octree. In this case we expect that object to manually dirty areas (e.g. using UpdateNavigationElementBoundsDelegate).
Virtual Inheritance
- INavRelevantInterface::ShouldSkipDirtyAreaOnAddOrRemove → UInstancedStaticMeshComponent::ShouldSkipDirtyAreaOnAddOrRemove
| Name | ShouldSkipDirtyAreaOnAddOrRemove |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include Path | #include "Components/InstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
virtual bool ShouldSkipDirtyAreaOnAddOrRemove() const