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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInstancedStaticMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool SetCustomData
(
int32 InstanceIndex, |
Per Instance Custom Data | Components/InstancedStaticMeshComponent.h | |
virtual bool SetCustomData
(
int32 InstanceIndexStart, |
Components/InstancedStaticMeshComponent.h |
SetCustomData(int32, TArrayView< const float >, bool)
Description
Per Instance Custom Data
| Name | SetCustomData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include Path | #include "Components/InstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
virtual bool SetCustomData
(
int32 InstanceIndex,
TArrayView < const float > CustomDataFloats,
bool bMarkRenderStateDirty
)
SetCustomData(int32, int32, TConstArrayView< float >, bool)
| Name | SetCustomData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include Path | #include "Components/InstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
virtual bool SetCustomData
(
int32 InstanceIndexStart,
int32 InstanceIndexEnd,
TConstArrayView< float > CustomDataFloats,
bool bMarkRenderStateDirty
)