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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInstancedStaticMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitInstanceBody
(
int32 InstanceIdx, |
Initializes the body instance for the specified instance of the static mesh. | Components/InstancedStaticMeshComponent.h | |
void InitInstanceBody
(
int32 InstanceIdx, |
Components/InstancedStaticMeshComponent.h |
InitInstanceBody(int32, FBodyInstance *)
Description
Initializes the body instance for the specified instance of the static mesh.
| Name | InitInstanceBody |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include Path | #include "Components/InstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
void InitInstanceBody
(
int32 InstanceIdx,
FBodyInstance * InBodyInstance
)
InitInstanceBody(int32, FBodyInstance , FBodyInstance , bool, UBodySetup *)
| Name | InitInstanceBody |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include Path | #include "Components/InstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
void InitInstanceBody
(
int32 InstanceIdx,
FBodyInstance * InstanceBodyInstance,
FBodyInstance * ReferenceBodyInstance,
bool bRuntimeBodyInstance,
UBodySetup * BodySetup
)