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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInstancedStaticMeshComponent
Description
Get the prev transform for the instance specified. Only works if PerInstancePrevTransform has been setup and updated through BatchUpdateInstancesTransforms
| Name | GetInstancePrevTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include Path | #include "Components/InstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
bool GetInstancePrevTransform
(
int32 InstanceIndex,
FTransform & OutInstanceTransform,
bool bWorldSpace
) const