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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInstancedStaticMeshComponent
Description
Get the logical child elements of this component, if any.
Virtual Inheritance
- UActorComponent::GetComponentChildElements → UInstancedStaticMeshComponent::GetComponentChildElements
| Name | GetComponentChildElements |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include Path | #include "Components/InstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
virtual void GetComponentChildElements
(
TArray < FTypedElementHandle > & OutElementHandles,
const bool bAllowCreate
)
See Also
- UTypedElementHierarchyInterface.