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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInstancedSkinnedMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPrimitiveSceneProxy * CreateSceneProxy () |
Creates a proxy to represent the primitive to the scene manager in the rendering thread. | Components/InstancedSkinnedMeshComponent.h | |
static FPrimitiveSceneProxy * CreateSceneProxy
(
const FInstancedSkinnedMeshSceneProxyDesc& Desc, |
Components/InstancedSkinnedMeshComponent.h |
CreateSceneProxy()
Description
Creates a proxy to represent the primitive to the scene manager in the rendering thread.
| Name | CreateSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InstancedSkinnedMeshComponent.h |
| Include Path | #include "Components/InstancedSkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/InstancedSkinnedMeshComponent.cpp |
virtual FPrimitiveSceneProxy * CreateSceneProxy()
The proxy object.
CreateSceneProxy(const FInstancedSkinnedMeshSceneProxyDesc &, bool, bool, bool, int32)
| Name | CreateSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InstancedSkinnedMeshComponent.h |
| Include Path | #include "Components/InstancedSkinnedMeshComponent.h" |
static FPrimitiveSceneProxy * CreateSceneProxy
(
const FInstancedSkinnedMeshSceneProxyDesc & Desc,
bool bHideSkin,
bool bShouldNaniteSkin,
bool bIsEnabled,
int32 MinLODIndex
)