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Settings which can be shared across partition actors.
| Name | UInstancedPlacemenClientSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Instances/InstancedPlacementClientInfo.h |
| Include Path | #include "Instances/InstancedPlacementClientInfo.h" |
Syntax
UCLASS (Abstract, HideCategories=Object, EditInlineNew, CollapseCategories, MinimalAPI)
class UInstancedPlacemenClientSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInstancedPlacemenClientSettings
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstancedComponentSettings | FISMComponentDescriptor | Instances/InstancedPlacementClientInfo.h |
|
|
| ObjectPath | FSoftObjectPath | Instances/InstancedPlacementClientInfo.h |
|
|
| UpdateGuid | FGuid | Instances/InstancedPlacementClientInfo.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RegisterISMDescriptors
(
AInstancedPlacementPartitionActor* ParentPartitionActor, |
Instances/InstancedPlacementClientInfo.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Instances/InstancedPlacementClientInfo.h |