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API > API/Runtime > API/Runtime/Engine
| Name | UInputTouchDelegateBinding |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InputTouchDelegateBinding.h |
| Include Path | #include "Engine/InputTouchDelegateBinding.h" |
Syntax
UCLASS (MinimalAPI)
class UInputTouchDelegateBinding : public UInputDelegateBinding
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDynamicBlueprintBinding → UInputDelegateBinding → UInputTouchDelegateBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInputTouchDelegateBinding
(
const FObjectInitializer& ObjectInitializer |
Engine/InputTouchDelegateBinding.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputTouchDelegateBindings | TArray< FBlueprintInputTouchDelegateBinding > | Engine/InputTouchDelegateBinding.h |
Functions
Public
Overridden from UInputDelegateBinding
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindToInputComponent
(
UInputComponent* InputComponent, |
Override this function to bind a delegate to the given input component. | Engine/InputTouchDelegateBinding.h |