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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInputDeviceTriggerVibrationProp-
Description
Recalculates this device property's duration. This should be called whenever there are changes made to things like curves, or other time sensitive properties.
Virtual Inheritance
- UInputDeviceProperty::RecalculateDuration → UInputDeviceTriggerVibrationProperty::RecalculateDuration
| Name | RecalculateDuration |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include Path | #include "GameFramework/InputDeviceProperties.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceProperties.cpp |
virtual float RecalculateDuration()