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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInputDeviceSubsystem
Description
Pure virtual that must be overloaded by the inheriting class. It will be called at different times in the frame depending on the subclass.
Virtual Inheritance
- FTickableObjectBase::Tick → UInputDeviceSubsystem::Tick
| Name | Tick |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h |
| Include Path | #include "GameFramework/InputDeviceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceSubsystem.cpp |
virtual void Tick
(
float DeltaTime
)
Parameters
| Name | Remarks |
|---|---|
| DeltaTime | Game time passed since the last call. |