Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInputDeviceSubsystem
Description
Callbacks for when PIE is started/stopped. We will likely want to pause/resume input device properties when this happens, or just remove all active properties when PIE stops. This will make designer iteration a little easier
| Name | OnPrePIEStarted |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h |
| Include Path | #include "GameFramework/InputDeviceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceSubsystem.cpp |
void OnPrePIEStarted
(
bool bSimulating
)