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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInputDeviceSubsystem
Description
Virtual that can be overloaded by the inheriting class. It is used to determine whether an object should be conditionally ticked.
Virtual Inheritance
- FTickableObjectBase::IsTickable → UInputDeviceSubsystem::IsTickable
| Name | IsTickable |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h |
| Include Path | #include "GameFramework/InputDeviceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceSubsystem.cpp |
virtual bool IsTickable() const
true if object is ready to be ticked, false otherwise.