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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInputDeviceSubsystem
Description
Virtual that can be overloaded by the inheriting class and is called before first tick. It is used to determine whether an object can possibly tick, and if not, it will not get added to the tickable objects array. If the tickable tick type is Conditional then the virtual IsTickable will be called to determine whether to tick the object on each given frame.
Virtual Inheritance
- FTickableObjectBase::GetTickableTickType → UInputDeviceSubsystem::GetTickableTickType
| Name | GetTickableTickType |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h |
| Include Path | #include "GameFramework/InputDeviceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceSubsystem.cpp |
virtual ETickableTickType GetTickableTickType() const
an enum defining the rules for ticking this object.