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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInputDeviceSubsystem
| Name | FResetPIEData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h |
| Include Path | #include "GameFramework/InputDeviceSubsystem.h" |
Syntax
struct FResetPIEData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClassToReset | TObjectPtr< UClass > | GameFramework/InputDeviceSubsystem.h | ||
| DeviceId | FInputDeviceId | GameFramework/InputDeviceSubsystem.h | ||
| UserId | FPlatformUserId | GameFramework/InputDeviceSubsystem.h |