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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInputDeviceProperty
Description
Returns the device specific data for the given platform user. Returns the default data if none are given
| Name | GetDeviceSpecificData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include Path | #include "GameFramework/InputDeviceProperties.h" |
template<class TDataLayout>
const TDataLayout * GetDeviceSpecificData
(
const FPlatformUserId UserId,
const FInputDeviceId DeviceId,
const TMap < FName , TDataLayout > & InMap
) const