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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInputDeviceProperty
Description
Apply the device property from GetInternalDeviceProperty to the given platform user. Note: To remove any applied affects of this device property, call ResetDeviceProperty.
Derived Overrides
- UInputDeviceAudioBasedVibrationProperty::ApplyDeviceProperty
- UInputDeviceTriggerEffect::ApplyDeviceProperty
| Name | ApplyDeviceProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include Path | #include "GameFramework/InputDeviceProperties.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceProperties.cpp |
UFUNCTION (Category="InputDevice")
virtual void ApplyDeviceProperty
(
const FPlatformUserId UserId,
const FInputDeviceId DeviceId
)
Parameters
| Name | Remarks |
|---|---|
| UserId | The owning Platform User whose input device this property should be applied to. |