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API > API/Runtime > API/Runtime/Engine
| Name | UInputActionDelegateBinding |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InputActionDelegateBinding.h |
| Include Path | #include "Engine/InputActionDelegateBinding.h" |
Syntax
UCLASS (MinimalAPI)
class UInputActionDelegateBinding : public UInputDelegateBinding
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDynamicBlueprintBinding → UInputDelegateBinding → UInputActionDelegateBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInputActionDelegateBinding
(
const FObjectInitializer& ObjectInitializer |
Engine/InputActionDelegateBinding.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputActionDelegateBindings | TArray< FBlueprintInputActionDelegateBinding > | Engine/InputActionDelegateBinding.h |
Functions
Public
Overridden from UInputDelegateBinding
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindToInputComponent
(
UInputComponent* InputComponent, |
Override this function to bind a delegate to the given input component. | Engine/InputActionDelegateBinding.h |