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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UHierarchicalInstancedStaticMesh-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool RemoveInstances
(
const TArray< int32 >& InstancesToRemove |
Remove the instances specified. Returns True on success. | Components/HierarchicalInstancedStaticMeshComponent.h | |
virtual bool RemoveInstances
(
const TArray< int32 >& InstancesToRemove, |
Remove the instances specified. Returns True on success. | Components/HierarchicalInstancedStaticMeshComponent.h |
RemoveInstances(const TArray< int32 > &)
Description
Remove the instances specified. Returns True on success.
| Name | RemoveInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
| Include Path | #include "Components/HierarchicalInstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp |
virtual bool RemoveInstances
(
const TArray < int32 > & InstancesToRemove
)
RemoveInstances(const TArray< int32 > &, bool)
Description
Remove the instances specified. Returns True on success.
| Name | RemoveInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
| Include Path | #include "Components/HierarchicalInstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp |
virtual bool RemoveInstances
(
const TArray < int32 > & InstancesToRemove,
bool bInstanceArrayAlreadySortedInReverseOrder
)
Parameters
| Name | Remarks |
|---|---|
| InstancesToRemove | array of the instance indices to remove ( can be sorted |
| bInstanceArrayAlreadySortedInReverseOrder | true is the array is already sorted in reverse order |
See Also
- bInstanceArrayAlreadySortedInReverseOrder )