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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UHierarchicalInstancedStaticMesh-
| Name | FClusterTree |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
| Include Path | #include "Components/HierarchicalInstancedStaticMeshComponent.h" |
Syntax
struct FClusterTree
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceReorderTable | TArray< int32 > | Components/HierarchicalInstancedStaticMeshComponent.h | ||
| Nodes | TArray< FClusterNode > | Components/HierarchicalInstancedStaticMeshComponent.h | ||
| OutOcclusionLayerNum | int32 | Components/HierarchicalInstancedStaticMeshComponent.h | ||
| SortedInstances | TArray< int32 > | Components/HierarchicalInstancedStaticMeshComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool PrintLevel
(
int32 NodeIndex, |
Components/HierarchicalInstancedStaticMeshComponent.h |