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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UHierarchicalInstancedStaticMesh-
| Name | FClusterBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
| Include Path | #include "Components/HierarchicalInstancedStaticMeshComponent.h" |
Syntax
class FClusterBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/HierarchicalInstancedStaticMeshComponent.h |
Structs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuiltInstanceData | TUniquePtr< FStaticMeshInstanceData > | Components/HierarchicalInstancedStaticMeshComponent.h | ||
| Result | TUniquePtr< FClusterTree > | Components/HierarchicalInstancedStaticMeshComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildTree() |
Components/HierarchicalInstancedStaticMeshComponent.h | ||
void BuildTreeAndBuffer() |
Components/HierarchicalInstancedStaticMeshComponent.h | ||
void BuildTreeAndBufferAsync
(
ENamedThreads::Type CurrentThread, |
Components/HierarchicalInstancedStaticMeshComponent.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildInstanceBuffer() |
Components/HierarchicalInstancedStaticMeshComponent.h | ||
void Init() |
Components/HierarchicalInstancedStaticMeshComponent.h | ||
void Split
(
int32 InNum |
Components/HierarchicalInstancedStaticMeshComponent.h | ||
void Split
(
int32 Start, |
Components/HierarchicalInstancedStaticMeshComponent.h |