Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UHierarchicalInstancedStaticMesh- > API/Runtime/Engine/UHierarchicalInstancedStaticMesh-/FClusterBuilder_1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Split
(
int32 InNum |
Components/HierarchicalInstancedStaticMeshComponent.h | ||
void Split
(
int32 Start, |
Components/HierarchicalInstancedStaticMeshComponent.h |
Split(int32)
| Name | Split |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
| Include Path | #include "Components/HierarchicalInstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp |
void Split
(
int32 InNum
)
Split(int32, int32)
| Name | Split |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
| Include Path | #include "Components/HierarchicalInstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp |
void Split
(
int32 Start,
int32 End
)