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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UHierarchicalInstancedStaticMesh-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildComponentInstanceData
(
ERHIFeatureLevel::Type FeatureLevel, |
Components/HierarchicalInstancedStaticMeshComponent.h | ||
virtual void BuildComponentInstanceData
(
EShaderPlatform InShaderPlatform, |
Components/HierarchicalInstancedStaticMeshComponent.h |
BuildComponentInstanceData(ERHIFeatureLevel::Type, FInstanceUpdateComponentDesc &)
| Name | BuildComponentInstanceData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
| Include Path | #include "Components/HierarchicalInstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp |
virtual void BuildComponentInstanceData
(
ERHIFeatureLevel::Type FeatureLevel,
FInstanceUpdateComponentDesc & OutData
)
BuildComponentInstanceData(EShaderPlatform, FInstanceUpdateComponentDesc &)
| Name | BuildComponentInstanceData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
| Include Path | #include "Components/HierarchicalInstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp |
virtual void BuildComponentInstanceData
(
EShaderPlatform InShaderPlatform,
FInstanceUpdateComponentDesc & OutData
)