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API > API/Runtime > API/Runtime/Engine
| Name | UHealthSnapshotBlueprintLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/ProfilingDebugging/HealthSnapshot.h |
| Include Path | #include "ProfilingDebugging/HealthSnapshot.h" |
Syntax
UCLASS (MinimalAPI)
class UHealthSnapshotBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UHealthSnapshotBlueprintLibrary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UHealthSnapshotBlueprintLibrary
(
const FObjectInitializer& ObjectInitializer |
ProfilingDebugging/HealthSnapshot.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PerformanceChart | TSharedPtr< FPerformanceTrackingChart > | The performance chart we register with the engine for tracking | ProfilingDebugging/HealthSnapshot.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void LogPerformanceSnapshot
(
const FString SnapshotTitle, |
Writes a snapshot to the log. | ProfilingDebugging/HealthSnapshot.h |
|
static void StartPerformanceSnapshots () |
Begins capturing FPS charts that can be used to include performance data in a HealthSnapshot. | ProfilingDebugging/HealthSnapshot.h |
|
static void StopPerformanceSnapshots () |
Stops capturing FPS charts only if StartHealthSnapshotChart has first been called. | ProfilingDebugging/HealthSnapshot.h |
|