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| Name | UHapticFeedbackEffect_SoundWave |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Haptics/HapticFeedbackEffect_SoundWave.h |
| Include Path | #include "Haptics/HapticFeedbackEffect_SoundWave.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UHapticFeedbackEffect_SoundWave : public UHapticFeedbackEffect_Base
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UHapticFeedbackEffect_Base → UHapticFeedbackEffect_SoundWave
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UHapticFeedbackEffect_SoundWave
(
const FObjectInitializer& ObjectInitializer |
Haptics/HapticFeedbackEffect_SoundWave.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~UHapticFeedbackEffect_SoundWave() |
Haptics/HapticFeedbackEffect_SoundWave.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseStereo | bool | If true on a vr controller the left and right stereo channels would be applied to the left and right controller, respectively. | Haptics/HapticFeedbackEffect_SoundWave.h |
|
| SoundWave | TObjectPtr< USoundWave > | Haptics/HapticFeedbackEffect_SoundWave.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPrepared | bool | Haptics/HapticFeedbackEffect_SoundWave.h | ||
| RawData | TArray< uint8 > | Haptics/HapticFeedbackEffect_SoundWave.h |
Functions
Public
Overridden from UHapticFeedbackEffect_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetDuration() |
Haptics/HapticFeedbackEffect_SoundWave.h | ||
virtual void GetValues
(
const float EvalTime, |
Haptics/HapticFeedbackEffect_SoundWave.h | ||
virtual void Initialize
(
FHapticFeedbackBuffer& HapticBuffer |
Haptics/HapticFeedbackEffect_SoundWave.h |