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API > API/Runtime > API/Runtime/Engine
| Name | UHLODEngineSubsystem |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/HLOD/HLODEngineSubsystem.h |
| Include Path | #include "HLOD/HLODEngineSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UHLODEngineSubsystem : public UEngineSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEngineSubsystem → UHLODEngineSubsystem
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDisableHLODCleanupOnLoad | bool | HLOD/HLODEngineSubsystem.h | ||
| bDisableHLODSpawningOnLoad | bool | HLOD/HLODEngineSubsystem.h | ||
| OnLevelAddedToWorldDelegateHandle | FDelegateHandle | HLOD/HLODEngineSubsystem.h | ||
| OnPostWorldInitializationDelegateHandle | FDelegateHandle | HLOD/HLODEngineSubsystem.h | ||
| OnPreSaveWorlDelegateHandle | FDelegateHandle | HLOD/HLODEngineSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CleanupHLODs
(
UWorld* InWorld |
Cleanup invalid LOD actors in the given world | HLOD/HLODEngineSubsystem.h | |
bool CleanupHLODs
(
ULevel* InLevel |
Cleanup invalid LOD actors in the given level | HLOD/HLODEngineSubsystem.h | |
void DisableHLODCleanupOnLoad
(
bool bInDisableHLODCleanup |
By default, invalid LODActors are cleared when loading maps Use this method to change that behavior | HLOD/HLODEngineSubsystem.h | |
void DisableHLODSpawningOnLoad
(
bool bInDisableHLODSpawning |
By default, when HLODs are saved to HLOD packages, they are spawned as transient on load Use this method to disable spawning. | HLOD/HLODEngineSubsystem.h | |
void OnSaveLODActorsToHLODPackagesChanged() |
Should be called when the "Save LOD Actors to HLOD Packages" option is toggled. | HLOD/HLODEngineSubsystem.h |
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
Implement this for deinitialization of instances of the system | HLOD/HLODEngineSubsystem.h | |
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
Implement this for initialization of instances of the system | HLOD/HLODEngineSubsystem.h |