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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UHLODEngineSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CleanupHLODs
(
UWorld* InWorld |
Cleanup invalid LOD actors in the given world | HLOD/HLODEngineSubsystem.h | |
bool CleanupHLODs
(
ULevel* InLevel |
Cleanup invalid LOD actors in the given level | HLOD/HLODEngineSubsystem.h |
CleanupHLODs(UWorld *)
Description
Cleanup invalid LOD actors in the given world
| Name | CleanupHLODs |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/HLOD/HLODEngineSubsystem.h |
| Include Path | #include "HLOD/HLODEngineSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HLOD/HLODEngineSubsystem.cpp |
bool CleanupHLODs
(
UWorld * InWorld
)
true if any cleanup was performed
CleanupHLODs(ULevel *)
Description
Cleanup invalid LOD actors in the given level
| Name | CleanupHLODs |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/HLOD/HLODEngineSubsystem.h |
| Include Path | #include "HLOD/HLODEngineSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HLOD/HLODEngineSubsystem.cpp |
bool CleanupHLODs
(
ULevel * InLevel
)
true if any cleanup was performed