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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< UActorComponent * > BatchInstances
(
const TArray< UActorComponent* >& InSourceComponents |
WorldPartition/HLOD/HLODBuilder.h | ||
static TArray< UActorComponent * > BatchInstances
(
const TArray< UActorComponent* >& InSourceComponents, |
WorldPartition/HLOD/HLODBuilder.h |
BatchInstances(const TArray< UActorComponent * > &)
| Name | BatchInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h |
| Include Path | #include "WorldPartition/HLOD/HLODBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODBuilder.cpp |
static TArray < UActorComponent * > BatchInstances
(
const TArray < UActorComponent * > & InSourceComponents
)
BatchInstances(const TArray< UActorComponent * > &, TFunctionRef< bool(const FBox &)>)
| Name | BatchInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h |
| Include Path | #include "WorldPartition/HLOD/HLODBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODBuilder.cpp |
static TArray < UActorComponent * > BatchInstances
(
const TArray < UActorComponent * > & InSourceComponents,
TFunctionRef < bool> InFilterFunc
)