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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameplayStatics
Description
Set the sound mix of the audio system for special EQing
| Name | SetBaseSoundMix |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include Path | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, Category="Audio", Meta=(WorldContext="WorldContextObject"))
static void SetBaseSoundMix
(
const UObject * WorldContextObject,
class USoundMix * InSoundMix
)