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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameplayStatics
Description
Save the contents of the SaveGameObject to a platform-specific save slot/file.
This will write out all non-transient properties, the SaveGame property flag is not checked
| Name | SaveGameToSlot |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include Path | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, Category="SaveGame")
static bool SaveGameToSlot
(
USaveGame * SaveGameObject,
const FString & SlotName,
const int32 UserIndex
)
Whether we successfully saved this information
Parameters
| Name | Remarks |
|---|---|
| SaveGameObject | Object that contains data about the save game that we want to write out |
| SlotName | Name of save game slot to save to. |
| UserIndex | The platform user index that identifies the user doing the saving, ignored on some platforms. |