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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameplayStatics
Description
Find all Actors in the world with the specified interface. This is a very slow operation, as it will search over every actor in the world.
| Name | GetAllActorsWithInterface |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include Path | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, Category="Actor",
Meta=(WorldContext="WorldContextObject", DeterminesOutputType="Interface", DynamicOutputParam="OutActors"))
static void GetAllActorsWithInterface
(
const UObject * WorldContextObject,
TSubclassOf < UInterface > Interface,
TArray < AActor * > & OutActors
)
Parameters
| Name | Remarks |
|---|---|
| Interface | Interface to find. Must be specified or result array will be empty. |
| OutActors | Output array of Actors of the specified interface. |