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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameplayStatics
Description
Find all Actors in the world of the specified class. This will be slow if there are many actors of the specified class.
| Name | GetAllActorsOfClass |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include Path | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, Category="Actor",
Meta=(WorldContext="WorldContextObject", DeterminesOutputType="ActorClass", DynamicOutputParam="OutActors"))
static void GetAllActorsOfClass
(
const UObject * WorldContextObject,
TSubclassOf < AActor > ActorClass,
TArray < AActor * > & OutActors
)
Parameters
| Name | Remarks |
|---|---|
| ActorClass | Class of Actor to find. Must be specified or result array will be empty. |
| OutActors | Output array of Actors of the specified class. |