Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameplayStatics
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetAccurateRealTime
(
int32& Seconds, |
Kismet/GameplayStatics.h | ||
static void GetAccurateRealTime
(
int32& Seconds, |
Returns time in seconds since the application was started. | Kismet/GameplayStatics.h |
|
GetAccurateRealTime(int32 &, float &)
| Name | GetAccurateRealTime |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include Path | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void GetAccurateRealTime
(
int32 & Seconds,
float & PartialSeconds
)
GetAccurateRealTime(int32 &, double &)
Description
Returns time in seconds since the application was started. Unlike the other time functions this is accurate to the exact time this function is called instead of set once per frame.
| Name | GetAccurateRealTime |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include Path | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintPure, Category="Utilities|Time")
static void GetAccurateRealTime
(
int32 & Seconds,
double & PartialSeconds
)