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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameViewportClient
Description
Assigns the viewport game layer manager for this viewport client. Should only be called when first created.
| Name | SetGameLayerManager |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h |
| Include Path | #include "Engine/GameViewportClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp |
void SetGameLayerManager
(
TSharedPtr < IGameLayerManager > LayerManager
)