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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameViewportClient
Description
Determines whether this viewport client should receive calls to InputAxis() if the game's window is not currently capturing the mouse. Used by the UI system to easily receive calls to InputAxis while the viewport's mouse capture is disabled.
Virtual Inheritance
- FViewportClient::RequiresUncapturedAxisInput → UGameViewportClient::RequiresUncapturedAxisInput
| Name | RequiresUncapturedAxisInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h |
| Include Path | #include "Engine/GameViewportClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp |
virtual bool RequiresUncapturedAxisInput() const