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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameViewportClient
Description
Returns true if this viewport is orthogonal. If hit proxies are ever used in-game, this will need to be overridden correctly in GameViewportClient.
Virtual Inheritance
- FViewportClient::IsOrtho → UGameViewportClient::IsOrtho
| Name | IsOrtho |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h |
| Include Path | #include "Engine/GameViewportClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp |
virtual bool IsOrtho() const