Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameInstance
Description
Calls HandleDisconnect on either the OnlineSession if it exists or the engine, to cause a travel back to the default map. The instance must have a world.
| Name | ReturnToMainMenu |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
| Include Path | #include "Engine/GameInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
virtual void ReturnToMainMenu()